Nature's Bounty (4/10): Replaces everyones quick slot with a buff drink. The Oozes themselves do decent damage and are probably the best thing to use your 7th level spell on. I use this on some tougher encounters when I need to block enemies from reaching my group or distract an enemy or two with some summoned help. A decent buff to use on encounters where you need more Damage Reduction.Ĭall to the Primordials (6/10): Summons 2 or 3 Oozes. Weather the Storm (6/10): +15 Damage Reduction to Burn, Shock, Freeze and Corrode. Sunlance (8/10): 54-68 Pierce Damage 50% Damage as Burn. It's somewhat useful if you need to push some enemies out of your group but otherwise I almost never used it. I use this ability on enemies that are very far away and out of Relentless Storm range or enemies that have strong defensives to Relentless Storm.Ĭleansing Wind (6/10): Heals allies and pushes back enemies. The Relentless Storm will follow around your Druid when you move you can cast it in one spot then run into a pack of enemies and it will strike all of them surrounding your Druid.įirebug (8/10): 35-47 Burn Damage and jumps to 8 targets. This is your most powerful DPS spell and it's better than you may even think. Relentless Storm (10/10): Attacks for 11-14 Shock Damage and Stuns targets. Thankfully almost all of the rank 4 spells suck which means all you'll ever be using is Moonwell. This ability is your most powerful heal, it has a wide range and heals for a decent amount. Moonwell (9/10): Powerful AoE heal with a wide radius. Useful on boss fights or packs of very tough enemies. Infestation of Maggots (4/10): DoT which does more damage the more wounded your target is. I use this on boss fights typically, on the boss. Spreading Plague (6/10): DoTs the enemies, Hobbles and Weakens and sometimes spreads to other enemies. One of your most powerful DPS spells and one you'll be using the whole game. Returning Storm (9/10): Hits enemies in a very large radius around you with Lightning Damage and stuns them. Woodskin (6/10): Damage Reduction bonus to Pierce, Slash, Burn and Shock. Nature's Mark (6/10): Debuffs Reflex and Deflection on all enemies in area of effect. This ability does good damage and is also good because it doesn't hit your own party members like most of the other spells. You won't learn how to master a class on this page, but if you're new and just starting out you'll learn how to play the class well enough to control it during battle effectively.ĭancing Bolts (7/10): Hits enemies in an area of effect. Learning dozens of spells on so many different classes is difficult when you're a new player to the series and that's my reason for these guides. I also created this guide in an effort to help this class (and other classes) be more accessible for more people. Basically any spell that hits your party as well as enemies or is overall pretty weak is not featured on this page. This guide was created in order to offer a succinct list of all of the Druid spells in Pillars of Eternity that I consider good enough to use.
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