![]() In general, spell caster classes and spells are not really limited to casting and spells. ![]() ![]() One of them can be toggled between TRGT (target) and SELF (self), the other can be toggled between ALL, ACTION (lasts for a single action), and ROLL (lasts for a single roll). Type in your effect above, make sure the little buttons on the left are correct. On the hex again, right click and add spell action, then add effect. This will add a new cast action to the hex, click the magnifying glass on the far right of the cast action to open up a new window where you can specify what the cast action is (touch attack, saving throw, etc.).ĥ. On each hex, right click and add spell action then add cast. On the level 0 group header, right click and add spell for each hex you have.Ĥ. In the level 0 slot, type the number of hexes you have.ģ. Click on the open book in the top-left, so it changes to a star (spontaneous caster).Ģ. Name the class whatever you want, "Hexes" or something. If the target fails it's saving throw, the target rolls 2 d20 instead of one and takes the lower for every ATK, SAVE, ABIL and SKILL roll for one round.Īny ideas would be really helpful, especially with the saving throw dilemma.ġ. The other hex is called Misfortune and I have no idea if I can make this effect, but here goes: Having noticed that spells can roll saving throws automatically, is there any way of using IFT and the saving throw to change the duration ![]() My question is though that if the target manages a saving throw of WILL DC 16, the duration is only 1 instead of 8. One of these hexes is called Evil Eye and I choose which effect it has, I am playing a Witch and she uses Hexes instead of spells. I'm new to Fantasy Grounds, so please bear with me. ![]()
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